TL;DR: rustc will use rust-lld
by default on x86_64-unknown-linux-gnu
on nightly to
significantly reduce linking times.
Some context
Linking time is often a big part of compilation time. When rustc needs to build a binary or a shared library, it will usually call the default linker installed on the system to do that (this can be changed on the command-line or by the target for which the code is compiled).
The linkers do an important job, with concerns about stability, backwards-compatibility and so on. For these and other reasons, on the most popular operating systems they usually are older programs, designed when computers only had a single core. So, they usually tend to be slow on a modern machine. For example, when building ripgrep 13 in debug mode on Linux, roughly half of the time is actually spent in the linker.
There are different linkers, however, and the usual advice to improve linking times is to use one of
these newer and faster linkers, like LLVM's lld
or Rui Ueyama's
mold
.
Some of Rust's wasm and aarch64 targets already use lld
by default. When using rustup, rustc ships
with a version of lld
for this purpose. When CI builds LLVM to use in the compiler, it also builds
the linker and packages it. It's referred to as rust-lld
to avoid colliding with any lld
already
installed on the user's machine.
Since improvements to linking times are substantial, it would be a good default to use in the most
popular targets. This has been discussed for a long time, for example in issues
#39915 and
#71515, and rustc already offers nightly flags to
use rust-lld
.
By now, we believe we've done all the internal testing that we could, on CI, crater, and our
benchmarking infrastructure. We would now like to expand testing and gather real-world feedback and
use-cases. Therefore, we will enable rust-lld
to be the linker used by default on
x86_64-unknown-linux-gnu
for nightly builds.
Benefits
While this also enables the compiler to use more linker features in the future, the most immediate benefit is much improved linking times.
Here are more details from the ripgrep example mentioned above: linking is reduced 7x, resulting in a 40% reduction in end-to-end compilation times.
Most binaries should see some improvements here, but it's especially significant with e.g. bigger binaries, or when involving debuginfo. These usually see bottlenecks in the linker.
Here's a link to the complete results from our benchmarks.
If testing goes well, we can then stabilize using this faster linker by default for
x86_64-unknown-linux-gnu
users, before maybe looking at other targets.
Possible drawbacks
From our prior testing, we don't really expect issues to happen in practice. It is a drop-in
replacement for the vast majority of cases, but lld
is not bug-for-bug compatible with GNU ld.
In any case, using rust-lld
can be disabled if any problem occurs: use the -Z linker-features=-lld
flag to revert to using the system's default linker.
Some crates somehow relying on these differences could need additional link args. For example, we
saw <20 crates in the crater run failing to link because of a different default about encapsulation
symbols: these could require
-Clink-arg=-Wl,-z,nostart-stop-gc
to match the legacy GNU ld behavior.
Some of the big gains in performance come from parallelism, which could be undesirable in resource-constrained environments.
Summary
rustc will use rust-lld
on x86_64-unknown-linux-gnu
nightlies, for much improved linking times,
starting in tomorrow's rustup nightly (nightly-2024-05-18
).
Let us know if you encounter problems, by opening an
issue on GitHub.
If that happens, you can revert to the default linker with the -Z linker-features=-lld
flag.
Either by adding it to the usual RUSTFLAGS
environment variable, or to a project's
.cargo/config.toml
configuration file,
like so:
[target.x86_64-unknown-linux-gnu]
rustflags = ["-Zlinker-features=-lld"]